Cyperpunk 2077 fiasco leads to a rare announcement for investors

Few things are more disappointing than waiting for Christmas to finally arrive, and then nothing works the way it’s supposed to. The chain won’t stay on the NCM Moscow Electric Mountain Bike. The 180-gram vinyl copy of Creed’s Greatest Hits is not only warped, but the stylus keeps detaching on the J.C. Verdier La Platine Magnum turntable. And don’t even get us started on the turkey, which makes the one in National Lampoon’s Christmas Vacation seem like a Butterball with an extra injection or two of liquid-yellow gold. This year add the fiasco known as Cyberpunk 2077 to the list.

As far as video games, the CD Projekt Red project was supposed to be the must-have title of 2022. It starred Keanu Reeves. It was set in a world that combined Blade Runner with Total Recall and everything ever written by William Gibson. For the love of God, you could even choose how to style your pubic hair, the game serving up five different options.

Cyberpunk 2077 was like Christmas

And then, when the video game version of Christmas—aka the official rollout of Cyberpunk 2077—arrived it was a monumental mess. You’ve heard the stories: lags, crashes, pixilation problems, and good luck not whipping the controller across the room when playing on last year’s model of the Xbox and PlayStation.

So that’s led CD Projekt Red to reach out to investors who might find themselves spooked by a launch that in some ways has been as successful as it has been completely troubled.

The Warsaw-registered company has issued a statement to investors that states over 13 million copies of Cyberpunk 2077 were sold upon its release earlier this December. That includes both downloads and physical copies for those who still prefer the feel of analogue.

Importantly, CD Projekt Red notes that this figure represents the number of titles that people are still stubbornly sticking with for five hours day when they’re technically supposed to be working from home. Ie. it doesn’t include the games that were bought, and then promptly returned.

“Potential impact on investor-related decisions”

Such company information is normally kept in corporate boardrooms and secure servers deep in the frozen tundra of Siberia. But at the end of the release, there’s an important sentence: “The Management Board has decided to disclose the above information in the form of a current report due to its potential impact on investment-related decisions.”

Translated, that means the company is mildly to severely terrified that the botched rollout for the fiasco known as Cyberpunk 2077 will lead to major blowback from current and future investors. And whether or not legal action will follow.

That’s a very real possibility, as you’ll see from clicking here.

In case you’re curious, the 13 million units sold make the game one of the most successful of all time. The only problem is that, like the worst of your own personal Christmases past, there’s no way the buildup lived up to the actual event.

Mike Usinger once took the better part of two years to finish Grand Theft Auto. Over the course of his career he has written about everything from eSports to music to movies to travel.

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