PUBG and Honor of Kings make Tencent the company to beat in mobile gaming
That's a double shot worth bragging about
Tencent remains the company to beat when it comes to world-beating mobile video games. According to the app-tracking blog Sensor Tower, the Shenzhen, China-based developer had the two highest-grossing titles this past June. Those were Tencent’s PUBG and Honor of Kings.
HOK racked up a mammoth US$277 million in player spending, with 95.6 percent of that revenue coming from the Chinese market, followed by 2 percent in Taiwan and 1.2 percent in Thailand.
Not that far behind on the top-grossing titles list was PUBG Mobile, which pulled in a more-than-healthy US$213.8 million. Chinese gamers spent the vast majority of that money (53.3 percent, mostly for Game of Peace), followed by 11.2 percent from American PUBG players.
That dollar figure represents a 11 percent growth in PUBG Mobile revenue from June of last year.
Rounding out Sensor Tower’s list of top-grossing titles for June were Ni No Kuni: Cross Worlds from Netmarble, Roblox from Roblox Corporation, and Candy Crush Saga from King.
Beyond Tencent’s PUBG and Honor of Kings, mobile games remain big business on Apple’s App Store and on Google Play. Sensor Tower writes:
The top 10 grossing mobile games generated approximately $1.4 billion of combined consumer spending in June, each accumulating more than $100 million individually and representing a record number of titles to cross this milestone in a single month.
This comes despite the lifting of COVID-19-related social restrictions in many parts of the world, providing further evidence to the notion that new habits developed during lockdown, such as increased use of mobile devices for entertainment and necessities, are sticking. Overall, the mobile games market amassed $7.3 billion in consumer spend last month.