As battles go, it’s one that makes the most intense war on PUBG completely trivial. As the COVID-19 battle continues across the globe, no country is being battered more this April than India. And in recognition of that, PUBG parent company KRAFTON has stepped up to help.

The South Korea-based game developer has announced that it’s sent US$200,000 to India to be used for COVID-19 relief. The amount was earmarked for the country’s Citizen Assistance and Relief in Emergency Situations Fund. ThAT means it will go towards stemming the pandemic tide through vaccination efforts.

If any country can use the help, it’s India. Yesterday alone there were nearly 400,000 new cases of COVID-19 within its borders, with over 3,600 people dying. To watch the nightly news is to see a country that has been overwhelmed to the point where there are no beds in hospitals to care for the sick, and tanks of oxygen are in short supply for those who need it.

In a blog post announcing the donation, KRAFTON CEO Changhan Kim wrote: “India is navigating a challenging time with the current wave of COVID-19. We remain committed to supporting the efforts of the Government in battling this unprecedented crisis. We hope our contribution to the PM CARES Fund will help the aid efforts currently operational on the ground.”

COVID infections that are part of a second wave have been particularly bad in major urban centres like Delhi, Pune, Mumbai, but also out of control in smaller towns and villages. This has required making makeshift crematoriums to handle the high volume of deaths. To date more than 200,000 people have died in India, with a whopping 18.4 million having been infected.

Funnily enough a collabo with Tencent and PUBG parent company KRAFTON has caused some controversy in India. The two companies teamed up to develop a mobile version of PUBG that was subsequently banned in India for what was deemed “privacy concerns”. When there’s serious trouble, sometimes you have to let bygones be bygones.

Mike Usinger once took the better part of two years to finish Grand Theft Auto. Over the course of his career he has written about everything from eSports to music to movies to travel.

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